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Old Jan 27, 2012, 04:28 PM // 16:28   #1
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Default Guild Tech: A Time for Heroes | Dragon Season

Feral analyzes all the aspects of the Heroes.

The article is also written in Greek.

http://dragonseason.com/Blog/tabid/7...or-Heroes.aspx

Quote:
Originally posted by Feral

Heroes are a system that allows you to fill up vacant slots in your party with characters that you meet throughout the story. This means you really do not have to “solo” content so long as you have a sufficient amount of heroes to fill up your vacant slots. This is a system that we saw heavily in Nightfall with Henchmen being introduced in Prophecies as a mean to address people unable to complete content without knowing a lot of people. The difference between Heroes and Henchmen is that Heroes are just as customizable as player characters. You share all of your collected skills with your heroes and can unlock other skills through a hero skill trainer or through PvP by turning in faction points at your local Balthazar Priest. All of the attributes are as customizable as your player and you can even dual class them. Currently, there are 3 of each class of hero and 1 of them (Razah) can change his primary class at will.
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Old Jan 27, 2012, 04:33 PM // 16:33   #2
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There's only two Mesmer, Assassin, and Ritualist heroes I believe.
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Old Jan 27, 2012, 05:07 PM // 17:07   #3
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Quote:
Originally Posted by Turkey Baster View Post
There's only two Mesmer, Assassin, and Ritualist heroes I believe.

Not exactly. As of now, we have:

-* 3 warriors, rangers, monks, necromancers, elementalists, dervishes and paragons.
-* 2 mesmers and assassins.
-* 1 ritualist, Xandra.
-* 1+8 with variable profession: Razah and the 8 mercenary heroes.
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